Hello all. I'm having an odd issue with CALayer drawing for the iPhone. I have a root layer which adds a bunch of sublayers representing "bubbles". The end result is supposed to look something like this:
The problem is that I can't seem to get the layer to anti-alias (notice the jaggies on the bubbles). My code overwriting drawInContext for the bubble CALayer is as follows:
- (void)drawInContext:(CGContextRef)theContext{
CGContextSetAllowsAntialiasing(theContext, true);
CGContextSetShouldAntialias(theContext, true);
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 1.0, 1.0, 0.5, // Start color
1.0, 1.0, 1.0, 0.0 }; // End color
CGColorSpaceRef rgbColorspace = CGColorSpaceCreateDeviceRGB();
CGGradientRef glossGradient =
CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGPoint topCenter = CGPointMake(25, 20);
CGPoint midCenter = CGPointMake(25, 25);
CGContextDrawRadialGradient(theContext, glossGradient, midCenter, 20, topCenter, 10, kCGGradientDrawsAfterEndLocation);
}
Now the really odd thing is that if I slightly alter the drawing code to only draw normal red circles as follows:
- (void)drawInContext:(CGContextRef)theContext{
CGContextSetAllowsAntialiasing(theContext, true);
CGContextSetShouldAntialias(theContext, true);
CGContextSetFillColorWithColor(theContext, [UIColor redColor].CGColor);
CGContextFillEllipseInRect(theContext, CGRectMake(0, 0, 40,40));
}
Everything seems to antialias OK:
I can't seem to figure out this seemingly odd behavior. Am I missing some difference between antialiasing gradients and normal circles?
Thanks guys.
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maybe try dropping out the kCGGradientDrawsAfterEndLocation? It might be doing something weird with the alpha
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Jeff - make topCenter a bit further out and use CGContextClipToMask with a circular mask.
Edit: Actually a much much better way to do it is to use a vector clipping path using CGContextClip.
Edit 2: Sample code:
CGContextAddEllipseInRect(theContext, CGRectMake(20, 20, 10, 10)); CGContextClip(theContext);
Add this before you draw your gradient, and draw it a bit further out.
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Thanks guys. So it turns out that the answer is a combination of your two answers (coob and Alex). Basically it seems like the CGDrawRadialGradient function only has aliasing at the starting circle, not the ending one. Since I want aliased "edges" on both, I first set the function to draw from the inside out which takes care of the first "edge", but produces the following:
Then, I clip the image as suggested by coob and that gives a nice aliasing around the final edge of the bubble:
Looks good enough for me!
- (void)drawInContext:(CGContextRef)theContext{ CGContextSetAllowsAntialiasing(theContext, true); CGContextSetShouldAntialias(theContext, true); size_t num_locations = 2; CGFloat locations[2] = { 0.0, 1.0 }; CGFloat components[8] = { 1.0, 1.0, 1.0, 0.0, // Start color 1.0, 1.0, 1.0, 0.5 }; // End color CGColorSpaceRef rgbColorspace = CGColorSpaceCreateDeviceRGB(); CGGradientRef glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations); CGContextAddEllipseInRect(theContext, CGRectMake(5, 5, 40, 40)); CGContextClip(theContext); CGPoint topCenter = CGPointMake(25, 20); CGPoint midCenter = CGPointMake(25, 25); CGContextDrawRadialGradient(theContext, glossGradient, topCenter, 10, midCenter, 20, kCGGradientDrawsAfterEndLocation);
}
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