I have a border with rounded corners within a canvas and want to add a clipping region to the canvas so that anything I add is clipped to the region within the border. I know that I can set the Clip property of the canvas but as the canvas and object are sized dynamically rather than having sizes assigned in the XAML, I can't figure out how to calculate the path to use. Is there some way to derive a PathGeometry from a UIElement (the border in this case)? If not what is the best way to approach this? Here is the XAML for the test page I'm working with.
<UserControl x:Class="TimelinePrototype.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid x:Name="LayoutRoot">
<Grid.RowDefinitions>
<RowDefinition Height="auto" />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Orientation="Horizontal" Margin="10">
<Button x:Name="cmdDraw" FontSize="18" Click="cmdDraw_Click" Content="Draw" Margin="0,0,5,0" VerticalAlignment="Bottom" />
<TextBlock x:Name="txtDateRange" FontSize="18" Margin="10,0,10,10" VerticalAlignment="Bottom" />
</StackPanel>
<Canvas x:Name="TimelineCanvas" Grid.Row="1" HorizontalAlignment="Stretch"
SizeChanged="TimelineCanvas_SizeChanged">
<Border x:Name="TimelineBorder"
Background="LightGray"
BorderBrush="Black"
BorderThickness="2"
CornerRadius="15"
Margin="10"
Grid.Row="1"
VerticalAlignment="Top">
</Border>
</Canvas>
</Grid>
-
Try using the ActualHeight and ActualWidth properties
var height = TimelineCanvas.ActualHeight; var width = TimelineCanvas.ActualWidth;
Steve Crane : I had thought of using those but was wondering if there might be some other, more clever way of doing this. -
I ended up using this code, but would still be interested in any alternate methods.
RectangleGeometry clipRect = new RectangleGeometry(); clipRect.Rect = new Rect(TimelineBorder.Margin.Left, TimelineBorder.Margin.Top, TimelineCanvas.ActualWidth - (TimelineBorder.Margin.Left + TimelineBorder.Margin.Right), TimelineCanvas.ActualHeight - (TimelineBorder.Margin.Top + TimelineBorder.Margin.Bottom)); clipRect.RadiusX = TimelineBorder.CornerRadius.TopLeft; clipRect.RadiusY = TimelineBorder.CornerRadius.TopLeft; TimelineCanvas.Clip = clipRect;
MojoFilter : I'd have to endorse that method; if only because I've done it that way dozens of times without seeing a nicer approach. -
Try blacklight
The blacklight toolpack has a rounded corner clipping tool and is free.
Steve Crane : Thanks, I'll check it out.
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